Case study

BuzzNetwork: a store built for traffic spikes

Web store for a Canadian Minecraft network whose traffic arrives in spikes. In-game purchases reach the player's account within seconds, on infrastructure we set up and kept online through every launch.

ClientBuzzNetwork, Minecraft server network
CountryCanada
What we didWeb store, high-load architecture and infrastructure
DeliveryTwo months

The task

A game network's traffic does not grow steadily: it arrives all at once around each launch — exactly when players buy. The store had to stay up at those peaks and deliver purchases into the game without delay.

What we built

  • A web store where in-game purchases reach the player's account within seconds.
  • High-load architecture designed for the peaks, not the average day.
  • The infrastructure, which we set up and kept online through every launch.

The result

Launched in two months, and online through every launch since.

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