Web store for a Canadian Minecraft network whose traffic arrives in spikes. In-game purchases reach the player's account within seconds, on infrastructure we set up and kept online through every launch.
| Client | BuzzNetwork, Minecraft server network |
| Country | Canada |
| What we did | Web store, high-load architecture and infrastructure |
| Delivery | Two months |
The task
A game network's traffic does not grow steadily: it arrives all at once around each launch — exactly when players buy. The store had to stay up at those peaks and deliver purchases into the game without delay.
What we built
- A web store where in-game purchases reach the player's account within seconds.
- High-load architecture designed for the peaks, not the average day.
- The infrastructure, which we set up and kept online through every launch.
The result
Launched in two months, and online through every launch since.
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